Build
Learners assemble the core design and see how the parts work together.
A reusable flying copter that launches stored energy into lift, spin, and flight.
Learners start by building a rubber-band-powered flying machine, then test how winding, balance, and launch choices change the flight.
From there, they can redesign it for height, distance, accuracy, stability, decoration, or a new flight challenge.
Learners assemble the core design and see how the parts work together.
They try it, notice what happens, and compare the result with their goal.
They make changes, add their own ideas, and improve the build through iteration.
Use stored energy to spin, launch, roll, or move a design.
Explore how pushes and pulls change the way things move.
Design flying machines that use propellers, wings, and lift.
Student-facing slides introduce the concepts, guide the activity, and help learners reflect on what changed. Educator materials support setup, pacing, discussion, and extensions so this can work in classrooms, libraries, homeschool groups, clubs, or makerspaces.
View Flying Machine teaching materialsIntroduce concepts, guide build moments, and give learners reflection prompts.
Setup notes, pacing help, facilitation prompts, and extension ideas.
Works for classrooms, homeschool groups, libraries, clubs, and makerspaces.
Choose a pack size to see how the component quantities change for one learner, a small group, or a full class.