SKU: G1 FLYM 001

Flying Machine

Build reusable high-flying copters and explore energy transfer, aerodynamics, and flight.
Grades
K-5th Grade
Activity Time
20-45 min
Prep Time
5-10 min
Concepts
Energy Forces Flight Iteration

Select the pack size that matches your use case

Learners build

A reusable flying copter that launches stored energy into lift, spin, and flight.

Learners start by building a rubber-band-powered flying machine, then test how winding, balance, and launch choices change the flight.

From there, they can redesign it for height, distance, accuracy, stability, decoration, or a new flight challenge.

Build

Learners assemble the core design and see how the parts work together.

Test

They try it, notice what happens, and compare the result with their goal.

Redesign

They make changes, add their own ideas, and improve the build through iteration.

Learners explore

Energy

Use stored energy to spin, launch, roll, or move a design.

Forces

Explore how pushes and pulls change the way things move.

Flight

Design flying machines that use propellers, wings, and lift.

Ready to run with learners

Student-facing slides introduce the concepts, guide the activity, and help learners reflect on what changed. Educator materials support setup, pacing, discussion, and extensions so this can work in classrooms, libraries, homeschool groups, clubs, or makerspaces.

View Flying Machine teaching materials
1

Student Slides

Introduce concepts, guide build moments, and give learners reflection prompts.

2

Educator Guide

Setup notes, pacing help, facilitation prompts, and extension ideas.

3

Flexible Facilitation

Works for classrooms, homeschool groups, libraries, clubs, and makerspaces.

What's included

Choose a pack size to see how the component quantities change for one learner, a small group, or a full class.