Flying Machines

K-5th

$105.00

Learners build

A reusable flying copter that launches stored energy into lift, spin, and flight.

Learners start by building a rubber-band-powered flying machine, then test how winding, balance, and launch choices change the flight.

From there, they can redesign it for height, distance, accuracy, stability, decoration, or a new flight challenge.

Activity Time 20-45 min
Prep Time 5-10 min
FutureMakers Flying Machines STEM Kit for School Homeschool Scouts

Educator Resources

Flying Machine Class Pack

Student-facing slides introduce the concepts, guide the activity, and help learners reflect on what changed. Educator materials support setup, pacing, discussion, and extensions so this can work in classrooms, libraries, homeschool groups, clubs, or makerspaces.

View Flying Machine teaching materials

Learners explore

Energy

Use stored energy to spin, launch, roll, or move a design.

Forces

Explore how pushes and pulls change the way things move.

Flight

Design flying machines that use propellers, wings, and lift.

Iteration

Test, change, and improve a design through multiple tries.

What's included

Choose a pack size to see how the component quantities change for one learner, a small group, or a full class.