SKU: G1 FLYM 001

Flying Machine

Build reusable high-flying copters and explore energy transfer, aerodynamics, and flight.
Grades
K-5th Grade
Activity Time
20-45 min
Prep Time
5-10 min
Concepts
Energy Forces Flight Iteration

Select the pack size that matches your use case

Learners build

A reusable flying copter that launches stored energy into lift, spin, and flight.

Learners start by building a rubber-band-powered flying machine, then test how winding, balance, and launch choices change the flight.

From there, they can redesign it for height, distance, accuracy, stability, decoration, or a new flight challenge.

Build

Learners assemble the core design and see how the parts work together.

Test

They try it, notice what happens, and compare the result with their goal.

Redesign

They make changes, add their own ideas, and improve the build through iteration.

Learners explore

Energy

Use stored energy to spin, launch, roll, or move a design.

Forces

Explore how pushes and pulls change the way things move.

Flight

Design flying machines that use propellers, wings, and lift.

Iteration

Test, change, and improve a design through multiple tries.

What's included

Choose a pack size to see how the component quantities change for one learner, a small group, or a full class.