Flying Machines

1st-8th

$59.50

Learners build

A rubber-band-powered flyer with wings that learners design, test, and redesign.

Learners start by flying the machine without wings to learn the two-step Lift-Off launch. Winding the propeller stores elastic potential energy, and the launch turns it into kinetic energy.

From there, they draw, cut, and attach symmetrical wings and test how each change affects how far, which way, and how long it flies. It connects art and design, English language arts, math, and science and engineering.

Activity Time 30-45 min
Prep Time 5-10 min
Flying Machines is spicy for kindergarten, medium for 1st and 2nd grade, and mild from 3rd through 8th grade. Not recommended below kindergarten.
FutureMakers Flying Machines STEM Kit for School Homeschool Scouts

Educator Resources

Flying Machine Small Group Pack

Student-facing slides introduce the concepts, guide the activity, and help learners reflect on what changed. Educator materials support setup, pacing, discussion, and extensions so this can work in classrooms, libraries, homeschool groups, clubs, or makerspaces.

View Flying Machine teaching materials

Learners explore

Energy

Use stored energy to spin, launch, roll, or move a design.

Forces

Explore how pushes and pulls change the way things move.

Flight

Design flying machines that use propellers, wings, and lift.

Iteration

Test, change, and improve a design through multiple tries.

What's included

Choose a pack size to see how the component quantities change for one learner, a small group, or a full class.